Tuesday, January 12, 2021

Betting on #Gaming #Stocks #Podcast 7 -News from (TSXV: $ESE.V) (OTCQB: $ENTEF), (CSE: $GSQ.C), (Nasdaq: $SLGG) and (TSXV: $TGS.V)



 

Betting on #Gaming #Stocks #Podcast 7 -News from (TSXV: $ESE.V) (OTCQB: $ENTEF), (CSE: $GSQ.C), (Nasdaq: $SLGG) and (TSXV: $TGS.V)

 

Point Roberts WA, Delta BC, January 12, 2020 Investorideas.com, a global investor news source releases today’s edition of the  Betting on Gaming Stocks Podcast , featuring gaming, casino and  e-sports stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE  companies plus interviews with CEO's and leading experts.

 

News from ESE Entertainment Inc. (TSXV: ESE) (OTCQB: ENTEF), GameSquare Esports Inc. (CSE: GSQ), Super League Gaming (Nasdaq: SLGG) and TGS Esports Inc. (TSXV: TGS)

 

Listen to the podcast:

https://www.investorideas.com/Audio/Podcasts/2021/011221-Gaming.mp3

 

Read this in full at https://www.investorideas.com/news/2021/gaming-podcasts/01121ESE-ENTEF-GSQ-SLGG-TGS.asp

 

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Transcript

In today’s episode of Investorideas “Betting on Gaming Stocks” Podcast we look at a few public company announcements.

 

GameSquare Esports Inc. (CSE: GSQ), a Canadian gaming and esports company, announced additional details on the proposed combination of GameSquare and Reciprocity Corp., a privately held gaming and esports company headquartered in Toronto, Canada. Reciprocity is an established gaming and esports brand with assets in the United States of America, Asia and Latin America, three of the largest and fastest growing global markets. The Transaction, if completed, is anticipated to provide expanded access to important gaming and esports markets by complementing GameSquare’s operations in Europe through the Company’s subsidiary, Code Red Inc., The Authentic Esports Agency, with the Gaming Community Network (“GCN”), based in Los Angeles. As further described in a press release dated November 25, 2020, the combination of GameSquare and Reciprocity is expected to significantly increase the revenue profile of the combined entity and to result in a high growth company that generates positive EBITDA in the twelve months following closing. Please see the Company’s press release dated January 4, 2021 for more information about the arrangement agreement that was entered into in connection with the Transaction, which is available on the Company’s profiles at www.sedar.com and www.theCSE.com.

 

The closing of the Transaction is subject to the satisfaction of customary conditions precedent, including, inter alia, applicable shareholder and regulatory approvals, including a final court order of the Ontario Superior Court of Justice (Commercial List), and other closing conditions customarily found in business combinations similar to the Transaction. Closing is expected to occur in March 2021.

 

“I look forward to bringing Reciprocity and its outstanding gaming and esports assets under the GameSquare umbrella,” said Kevin Wright, CEO of GameSquare. “The team in Los Angeles is experienced, hungry, and motivated to grow GCN as a full-service marketing and media group. GCN has shown that it can bridge the gap between gaming communities and global brands seeking to reach the lucrative esports demographic. We strongly believe that businesses authentically connecting global brands to gaming and esports enthusiasts are well positioned for meaningful growth as the industry sees increasing marketing spend diverted towards this important new form of entertainment. GCN and Reciprocity’s teams in Asia and Latin America are great additions to our platform as we build a leading international gaming and esports organization.”

 

“GameSquare and Reciprocity makes strategic sense for a number of reasons, including an immediate gain in scale and expansion of the organization’s footprint to the largest and most important gaming and esports markets,” added David Fawcett, CEO of Reciprocity. “I believe that we have an opportunity to accelerate organic growth while achieving positive EBITDA, which is unique within the gaming and esports industry. The sales pipeline at GCN is robust and gives me a high degree of confidence that Reciprocity can achieve each of the earn-out targets and grow into a business with meaningful market share in a multi-billion dollar industry. Further, I believe that the combination of the two businesses will further enhance the Company’s profile and help to attract top tier clients and talent to GCN, Code Red and to GameSquare.”

 

The Transaction rationale includes:

      High revenue growth. Code Red and Reciprocity have shown strong revenue growth as esports engagement and viewership has increased. Based on current performance and its strong sales pipeline, Reciprocity management expects to receive the full earn out payment.

      Positive EBITDA generation. Management at GameSquare and Reciprocity are focused on generating positive EBITDA while rapidly growing sales. Management believes that this is a unique and differentiated strategy within the esports industry which can contribute to generating significant shareholder value.

      Achieving meaningful scale. The Company is working to achieve meaningful financial growth in the near term and long term. Reciprocity management expects to receive its full earn out payment which positions the Company favourably from a financial perspective. Management of both companies believe that scale, rapid sales growth, and profitability supplemented by growth through acquisitions are necessary for long-term success in the esports industry.

      Access to the largest and fastest growing gaming and esports markets. GCN is headquartered in Los Angeles, providing access to the highly lucrative US market. Reciprocity and GCN have built relationships with household brands and Fortune 500 companies. Entry to the US market is expected to represent a positive milestone for GameSquare. Further, Reciprocity’s ownership in esports organizations based in Asia and Latin America is anticipated to provide the Company with a foothold in two of the largest and fastest growing gaming and esports markets.

      Revenue synergies through cross-selling. Following completion of the proposed Transaction, GameSquare will seek to strengthen relationships with global brands through its subsidiaries based in the US and UK. It is expected that Code Red and GCN will benefit from cross selling opportunities across the network. Customer overlap between the two companies is estimated at less than 5%, presenting a significant opportunity for synergistic revenue growth.

      Outstanding platform for organic growth and future acquisitions. The combination of GameSquare and Reciprocity positions the Company to rapidly grow sales organically and to become a leading acquirer of choice within esports. The improved financial profile and enhanced public profile is helping to expand the sales and acquisition pipeline and is attracting attention from leading esports professionals. The Company believes that its assets form an outstanding platform for organic growth and for accretive M&A as management targets high growth and profitability which is unique within gaming and esports.

      Experienced management and alignment with shareholders. Reciprocity has a strong leadership team throughout its organization. GCN is led by experienced professionals with senior management experience at leading companies including Time Inc, Red Bull, Amazon / Twitch, Fox Sports, UFC, and Learfield Sports. Following completion of the proposed Transaction, Reciprocity shareholders will be well aligned with ownership of approximately 40% of GameSquare on a fully diluted pro-forma basis. Management of Reciprocity, through the earn out provisions and compensation based upon financial performance, will be aligned with shareholders of GameSquare.

 

Super League Gaming (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players, announced the exciting success of its most recent youth-focused initiative Winter Wonderland, built entirely in Minehut, Super League’s Minecraft community.

 

The Winter Wonderland program, which ran from December 18, 2020 until January 6, 2021, offered Minecraft players a fun-filled snow-covered landscape, complete with holiday-themed structures and a Play Your Way Parkour course, which was supported by Logitech G. The in-game event received more than 8.6 million joins. Throughout just 21 days, gamers spent 165,886 hours within the program, which is the equivalent to 6,912 days or almost 19 years. In addition, the event saw a nearly 45% lift in in-game chat messages within the first 24 hours it was live.

 

“Super League’s focus on providing fun and engaging in-game experiences for young players has been insanely successful,” says Matt Edelman, Chief Commercial Officer of Super League Gaming. “Winter Wonderland’s participation levels were awesome, and only the beginning of what we expect to see in 2021. We have multiple exciting new adventures planned within Minehut for young fans to enjoy that also will continue to offer compelling activation opportunities for our partners.”

 

TGS Esports Inc. (TSXV: TGSannounced the Calrissian Cup, a $15,000 prize pool Star Wars Squadrons esports event, in partnership with Aces 5 and Crimson Wings. The $15,000 prize pool is the largest ever offered for a Star Wars Squadron series.

 

The series will feature monthly events broadcast live on Twitch with the grand finale in October 2021. By holding the Calrissian Cup, the first major Star Wars Squadron esports series, TGS lays the foundation for the game and also becomes the standard esports platform for anyone looking to compete.

 

The events will be held on the following dates:

       Jan 16th & 17th - Community Tournament feat. $400 Prize Pool

       Feb 27th & 28th - Winter Open Tournament feat. $2000 Prize Pool

       March 20th & 21st - Community Tournament feat. $400 Prize Pool

       April 17th & 18th - Spring Open Tournament feat. $2000 Prize Pool

       May 15th & 16th - Community Tournament feat. $400 Prize Pool

       June 12th & 13th - Community Tournament feat. $400 Prize Pool

       July 17th & 18th - Summer Open Tournament feat. $2000 Prize Pool

       August 14th & 15th - Community Tournament feat. $400 Prize Pool

       Sept 18th & 19th - Fall Open Tournament feat. $2000 Prize Pool

       October 2nd & 3rd – Championship feat. $5000 Prize Pool

 

The winners of the Winter, Spring, Summer, and Fall Open Tournaments will automatically qualify for the Championship. The remaining eight spots in the Championship will be made up of the teams that accumulate the most points during the entire series. Points are up for grabs at each monthly event. Registration is open now and can be found at www.thegamingstadium.com. All events will be broadcast live on Twitch.

 

"The recent updates to Squadrons allowing for custom matchmaking and spectating have made it easier than ever to put on events. There is no true competitive scene for this title which is why we see this as such a massive opportunity to make the Calrissian Cup the global standard for Star Wars Squadrons esports." said Spiro Khouri, CEO of TGS. "Star Wars is such a big part of many peoples lives, including mine, and to now bring a competitive esports element to this community is something we are very excited for."

 

"When we set out to build the Calrissian Cup we had big goals. We partnered with all of the Squadrons communities and laid a great foundation." said Ezra Kille, Management, Aces 5. "Having now connected with TGS we can bring this event to life in a bigger way than we ever imagined. The prize pool we are offering is amazing and we cannot wait to get our first event off the ground!"

 

ESE Entertainment Inc. (TSXV: ESE) (OTCQB: ENTEFannounced that, effective January 1, 2021, Actina - a leading gaming hardware brand – has announced they will be sponsoring K1CK esports for the 2021 season. The League of Legends K1CK team Competes in Ultraliga, a Riot Games licensed league that is broadcasted on national TV in Poland on the Polsat Games Channel.  

 

After a breakthrough year in 2020, K1CK looks to repeat as Ultraliga Champions in 2021. K1CK was also able to advance to the European Masters final in 2020. The team is determined to return to the European Masters final in 2021.

 

"Since joining the Ultraliga, our team has been successful not only locally but internationally. We are proud to welcome a partner as strong as Actina. We hope that, thanks to the professional hardware support of Actina's technology team, our players' gaming experience will be even better," says Pedro Fernandes, Director of K1CK Esports.

 

"To date, Actina has been mainly focused on the Counter Strike Global Offensive esports scene, sponsoring both teams and events. We are pleased to announce that we are expanding our esports footprint by entering the game of League of Legends. By sponsoring one of the best teams in Europe, K1CK allows us to continue to build brand recognition not only in Poland but globally.", comments Michał Miłkowski, Board Advisor for Business Development of Components and PC Actina brand at Action S.A.

 

Actina and ESE have maintained a strong partnership since entering the European esports and gaming market in 2019. This is highlighted by several successful collaborations. Most notably when ESE organized a Rocket League tournament that hosted FC Barcelona esports Rocket League team, in Arena Gliwice. Actina was also a sponsor of several other tournaments and leagues ESE has organized, such as Rocketmania, E-AMPY and Poznan Game Arena.

 

"We are excited to expand and build on our partnership with Actina in 2021. Actina is a proven partner and one of the market leaders in Poland. Both ESE and Actina are publicly listed companies and share a common vision, and that is to continue to expand globally.", adds Jędrzej Stęszewski, ESE Europe's Director of Operations.

 

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