Wednesday, March 17, 2021

#Betting on #Gaming #Stocks #Podcast 12 - News from (TSXV: $TGS.V) (Nasdaq: $SLGG) (TSXV: $PXI.V) (CSE: $EPY.C) (OTC: $EPYFF)

 


#Betting on #Gaming #Stocks #Podcast 12 - News from (TSXV: $TGS.V) (Nasdaq: $SLGG) (TSXV: $PXI.V) (CSE: $EPY.C) (OTC: $EPYFF)

 

Point Roberts WA, Delta BC, March 17, 2021 Investorideas.com, a global investor news source releases today’s edition of the  Betting on Gaming Stocks Podcast , featuring gaming, casino and  e-sports stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE  companies plus interviews with CEO's and leading experts.

 

Listen to the podcast:

https://www.investorideas.com/Audio/Podcasts/2021/031721-Gaming.mp3

 

Read this in full at https://www.investorideas.com/news/2021/gaming-podcasts/03171TGS-SLGG-PXI-EPY.asp

 

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Transcript

In today’s episode of Investorideas “Betting on Gaming Stocks” Podcast we look at a few public and private company announcements.

 

TGS Esports Inc. (TSXV: TGSannounced that it has entered into a strategic partnership with FansUnite Entertainment Inc. (CSE: FANS) (OTCQB: FUNFF), to launch live esports tournaments prediction games.

 

TGS partners with organizations and brands to build and grow their esports communities via tournaments, broadcast production and events. Through the partnership, FansUnite will incorporate its technology solutions into TGS events to establish a new prediction platform where live audience predictions can be placed on multiple outcomes within every white-label esports event run by TGS. Viewers can make live predictions during TGS events for which they can win prizes if their selections are correct.

 

Esports revenue in 2020 was over $1 billion[1], excluding revenues from betting. TGS has built white-label esports experiences for over 15 brands, interacting with over 200,000 gamers and by offering prediction games, TGS is able to increase the level of engagement between fans and brands.

 

Additionally, the prediction games from the platform will be featured on TGS' Pepper Esports platform which will enable all tournament organizers to offer predictions and rivalry challenges in their tournaments to their viewers.

 

"Live predictions is a feature our brand partners have been asking us to implement for a long time." said Spiro Khouri, CEO of TGS Esports Inc. "By implementing FansUnite's technology into our esports events TGS is able to increase the level of engagement between fans and brands."

 

"The partnership with TGS Esports brings forth a new platform that will enable us to capture new opportunities within the fast-growing esports market," said Scott Burton, CEO of FansUnite.

 

"TGS collaborates with numerous esports event organizers who have a large following of enthusiastic esports gamers who like to participate in their events. Our online betting solutions coupled with TGS esports platform will enable us to attract a new and widening audience from these events."

 

Super League Gaming (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players, announced the continuation of their existing partnership with Topgolf Entertainment Group to broadcast a series of exciting World Golf Tour by Topgolf (WGT) competitive events. These events, streamed live across digital platforms, bring together avid golf fans, celebrities and professional athletes—connecting everyone through their love for the game of golf.

 

Since the Fall of 2019, Super League has produced the monthly WGT Live Series broadcasts, providing the Topgolf experience to fans no matter where in the world they are located. The live streams, powered by Super League, have seen wide-ranging success and continue to garner a global audience of viewers throughout 107 countries, with 82% of viewers between the ages of 18 and 44. The success of the WGT Live Series has spawned multiple special WGT competitions supported by a wide variety of world class brand partners, with accompanying broadcasts also produced by Super League.

 

WGT has experienced explosive growth in engagement in 2020, with the game now available on new platforms, such as Steam, and having been downloaded by more than 28 million players worldwide. The elevated level of gameplay has inspired Topgolf to an increased commitment to original content creation centered around what fans and gamers alike are craving – more competitive golf, including when gameplay is online.

 

“Topgolf continues to be one of Super League’s most important and exciting partners,” said Matt Edelman, Chief Commercial Officer at Super League Gaming. “We have a shared belief in celebrating play through fun, accessible, competitive experiences that are brought to life through premium content. WGT Live Series is a perfect example, having become one of the premiere live event broadcast series in virtual golf worldwide.”

 

The WGT Live Series is broadcast by Super League’s proprietary, fully-remote video production division, Virtualis Studios, which enables all WGT players, hosts and guests, and members of the Super League production crew to remain comfortably and safely at home. Each event features multiple live streams of gameplay, often captured from players in several countries simultaneously, commentary and play-by-play action from on-camera hosts, live leaderboards, custom motion graphics, shot close-ups, and course flyovers that provide every desirable angle for viewers.

 

“Super League has helped elevate WGT broadcasts to a new level of professionalism and quality,” said Director of Marketing, Ashley Groth. “Extending our partnership into 2021 will bring even more opportunities to showcase the great skill and spirit of WGT players while also producing engaging content for our fans, customers, and partners.”

 

Planet Ventures Inc. (TSX-V: PXI) announced that it is reviewing and planning a spin-out transaction whereby the shares of its wholly owned subsidiary 1261489 B.C. Ltd., to be renamed 1st Eleven Esports Limited, will be distributed pro-rata to the shareholders of Planet, by way of a dividend-in-kind. The Spin-Out Transaction is expected to complete during the second quarter of 2021 and will be subject to approval of the listing of the 1st Eleven common shares on the Canadian Securities Exchange.

 

The Spin-Out Transaction will create 1st Eleven as an independent public company. 1st Eleven will initially be focused on Esports and eGaming.

 

1st11’s focus is to maximise on the exciting opportunities and capitalise on the increasing demand for live content in Esports, by offering live events with a unique athlete experience and gamer programming.

 

1st11’s unique business model combines the passion for football (soccer) and Esports with innovative gamer technology and provides exclusive access to international athletes and football stars. 1st11 will be the first sports media company to produce and manage Esports teams made up entirely of professional athletes and football players, who will play against, participate and engage with football fans and gamers as part of a unique and exciting gaming experience.

 

1st11’s proprietary online platform will ultimately provide subscribers with a gamer hub, dedicated to gamers and sports fans who want a new, live, and competitive Esports experience. 1st11 will provide professional events, news, gamer programs, and live media partner information. 1st11’s game platform offers players multiple game options, via syndicated and collective peer-to-peer group play.

 

Brazil alone boasts a significant and substantial gamer base, having in excess of 75.7 million gamers, the third largest Esports fan base in the world and 7.6 million Brazilians watching professional content more than once per month (source: Newzoo). It is estimated that the Esports market could reach $1.8 billion to as high as $3.2 billion in revenue by 2022 (source: Newzoo).

 

“This is a monumental step towards giving Planet shareholders the value they deserve,” says Zula Kropivnitski, CFO of Planet Ventures Inc. “With both the Esports and eGaming industries raising billions of dollars over the last year, we felt that the best way to unlock the true value of 1st11 is to have it as a stand-alone company. Since our acquisition of 1st11, Peter Glancy, Flavio Maria and their team have consistently exceeded our expectations and have paved the way for 1st11 to become one of the top eGaming platforms in the world. Through several accretive acquisitions and investments, 1st11 is quickly becoming a well-known Esports platform and brand in the UK and South America and we are extremely excited to continue to support their efforts as we work to unlock its true value.”

 

ePlay Digital Inc. (CSE:EPY) (OTC:EPYFFannounced the launch of marketing activities for ePlay products and investors. Recently, a new strategic partnership leveraging the partners’ eSports intellectual property, networks, and expertise was announced with ThreeD Capital. The company has also previously announced the release of the ePlay ES (eSports) series of Skillz games with Skillz. The partnership is already leading to new sports and eSports titles, new marketing partnerships, and new revenue streams. Later this month, ePlay CEO, Trevor Doerksen, will present at the March 25th eSports Investor Day event.

 

The MNP and Amuka eSports Ideas That Move Capital eSports Investor Day takes place online on March 25, 2021. Registration for the online event is now open.

 

“We are seeing ample opportunity for collaboration and new businesses in the eSports space,” said Reece Highland, a Partner at MNP. “Together with Amuka eSports, we have planned this event with the goal to bring together leaders in eSports and demonstrate why this sector is growing so quickly and how investors can get involved.”

 

“Driving to revenue in eSports can take several routes,” says Trevor Doerksen, CEO of ePlay Digital. “ePlay’s approach to revenue includes cash and real-world rewards based on their performance in casual mobile games, fitness challenges, and sports and eSports prediction games.”

 

ESE Entertainment Inc. (TSXV: ESE) (OTCQB: ENTEF) announced that it has launched Virtual Pitstop, a new business unit dedicated to simulation racing. Virtual Pitstop will provide technology for video game developers, racing fans, and gamers to engage in motorsport related esports across the globe.

 

Some of the highlights of the Virtual Pitstop will include the following:

      Precise design of cars and tracks using 3D laser scanning technology.

      Development of 3D models of real-life racetracks, which can be implemented into video games.

      Development of virtual reality (VR) and augmented reality (AR) content.

      Research and development into non-fungible tokens (NFTs) applied to sim racing.

      Creation of animations, skins, visualizations for promotional or architectural purposes.

      Organization and execution of international digital motorsport events.

 

The business unit will build on ESE’s existing client base and generate new revenue streams, and the Company is confident it will secure ESE’s position as one of the leading esports companies in the sim racing space.

 

Sim racing is one of the fastest growing esports and has been supported by the International Automobile Federation (FIA) for over two years. FIA reinforces sim racing by endorsing esports competitions, cooperating with game publishers and encouraging local organisations to explore the esports side of racing. A ground-breaking decision was made by FIA to officially recognize digital racing as one of the disciplines in which the Federation’s members can run virtual tournaments of the country’s Championship, under the formal name of Digital Motorsport.

 

Konrad Wasiela, CEO of ESE commented, “We are excited to announce the expansion of our digital Motorsport business with the launch of the Virtual Pitstop brand. Our past successful partnerships and business collaborations with Porsche, Kia, and Orlen are just the beginning. With overwhelming positive feedback from our clients, we have decided to double down on technology and to scale this business unit significantly in 2021. We see a significant opportunity to implement fast growing technology and monetization via AR/VR, NFTs, skins, and more. The digital motorsport sector continues to grow around the world, and we are thrilled to be a become a key part of that growth.”

 

“Professional drivers have been using racing simulators in their training routine for a long time. Now, esports has become a discipline in the Polish Automobile and Motorcycle Federation. We are thrilled to be able to cooperate with a top esports company such as ESE that was a vital part in the very first edition of Polish Digital Motorsport Championship sponsored by automotive legend, Porsche,” says MichaÅ‚ Sikora, the President of Polish Automobile and Motorcycle Federation.

 

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